there is an interesting point in systems theory: don't blame a person for behaving in a certain way - check the system first to see if they could act differently.
i quite like this approach; it kinda discourages blatantly judging someone without ever (mentally) walking in their shoes.
also putting this approach into practice could be interesting: if, for example, some people on your team behave not as expected it's not necessarily just them being terrible. maybe the team's structure doesn't leave them a choice to be different. only drawback: you might have to accept some responsibility and change yourself.
Visualizzazione post con etichetta studying project management. Mostra tutti i post
Visualizzazione post con etichetta studying project management. Mostra tutti i post
sabato 13 giugno 2009
mercoledì 11 marzo 2009
believe is everything
If people think it won't happen, they will be right.
Ergo: the worst mistake to make in planning is to take away the confidence of people in their ability to actually solve the problem in time. Once they lost faith, it will be very very hard to convince them otherwise and chances for success will decrease massively.
Ergo: the worst mistake to make in planning is to take away the confidence of people in their ability to actually solve the problem in time. Once they lost faith, it will be very very hard to convince them otherwise and chances for success will decrease massively.
lunedì 9 marzo 2009
productivity
here is an interesting link concerning productivity in software projects. The model is called the devil's quadrat (by Harry Sneed) and visualizes the interdependences between the following 4 characteristics of a typical project:
quality,
quantity,
time,
and cost.
Productivity can be measured in either of these; however, ignoring the mutual dependencies between the factors can have tremendous effects on your estimates.
The reason is that a team's productivity is invariant; it can not be changed (easily). In the model shown on the web page it becomes clear that each one of a projects characteristics can be changed only at the expense of the others. For example, if one wishes to have high quality, the project will unavoidably take longer to complete, be more expensive, and provide a system with less functionality.
The other side of applying the model is to see how far one can get under given constraints. If, for example, your budget and time are set already (as is the case in many projects) you can (starting from a model of ideal circumstances) estimate how much you can achieve with the resources at hand.
quality,
quantity,
time,
and cost.
Productivity can be measured in either of these; however, ignoring the mutual dependencies between the factors can have tremendous effects on your estimates.
The reason is that a team's productivity is invariant; it can not be changed (easily). In the model shown on the web page it becomes clear that each one of a projects characteristics can be changed only at the expense of the others. For example, if one wishes to have high quality, the project will unavoidably take longer to complete, be more expensive, and provide a system with less functionality.
The other side of applying the model is to see how far one can get under given constraints. If, for example, your budget and time are set already (as is the case in many projects) you can (starting from a model of ideal circumstances) estimate how much you can achieve with the resources at hand.
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